Archive for the ‘General’ Category

Huge update

Hello everyone,

After a few weeks without writing anything about the project, I am pleased to show you the progress I am making in the races.

At this time we can play full races. This confirms my theory about the vai.bpk file of the circuits, which are used to be able to know at what point you are in the circuit and thus to know in which position you go in the race. At the moment it remains to understand the file sce (this is a complicated task), sha, ohi and confirm my theory about the file LR1.

There is, of course, a need to rewrite the AI module, the entire collision subsystem, the powerups and the behavior of the mines, spikes, rockets …

The most important thing is that the development continues and every time I start to have more clear how everything works.

A greeting

First in race video!

Hello everyone,

I am pleased to be able to show you this simple or small video in which you can see the progress of the development.

This time we can see the images of how the vision is in the race!

Phase 3 Sentinel Reached!

Today we have good news, The development phase has evolved to phase 3 (sentinel)! .

From this point we can say that we leave behind phase two of the development that has taken a long time, but that involves knowing the configuration files, savegames, track records, hall of fame and above all, knowing how the circuits work and are defined (Many files are involved).

I put a couple of videos for you to see the progress in development. It should be noted that there are many bugs to be corrected, but I am happy that all the menus are playable and only need a few small adjustments.

In the following weeks I will explain each type of file that make up the circuits (inf, bpk, vai, lr1 …).

But now let’s focus on phase 3 (luckily the other phase is past). This phase has as main objective to get a full playable version !. It mainly remains to know the format of the videos, sounds and sound effects. But probably the most complicated task will be the reimplementation of the graphic engine for the races to be able to implement the logic of the races.

As always I invite you to follow the blog to see the news in the development and the format of the files and I also encourage you to leave your comments, improvements … which are appreciated 🙂

First screenshots!

I’m glad to publish the first screenshots of the dreerally development:

 

captura captura4 captura3 captura2

 

At this moment, I’ve changed the development phase, because we are on phase 2!

Welcome to the DreeRally Project

Greetings, driver. Welcome to the DreeRally (Death Rally Engine Reimplementation) project.

DreeRally is a reimplementation of engine for the classic Remedy game, Death Rally.

The main objetive is recreating the classic game under open source license and allow to port all platforms because i’m using the SDL library.

In the future I’d like to allow people to modify the normal behaviour modifing circuits, cars, drivers….

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